jiuyiUniapp/service/node_modules/react-native/ReactCommon/react/renderer/uimanager/primitives.h

177 lines
5.4 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/dynamic.h>
#include <jsi/JSIDynamic.h>
#include <jsi/jsi.h>
#include <react/debug/react_native_assert.h>
#include <react/renderer/core/ShadowNode.h>
namespace facebook::react {
using BackgroundExecutor =
std::function<void(std::function<void()>&& callback)>;
struct ShadowNodeListWrapper : public jsi::NativeState {
ShadowNodeListWrapper(ShadowNode::UnsharedListOfShared shadowNodeList)
: shadowNodeList(std::move(shadowNodeList)) {}
// The below method needs to be implemented out-of-line in order for the class
// to have at least one "key function" (see
// https://itanium-cxx-abi.github.io/cxx-abi/abi.html#vague-vtable)
~ShadowNodeListWrapper() override;
ShadowNode::UnsharedListOfShared shadowNodeList;
};
inline static ShadowNode::Shared shadowNodeFromValue(
jsi::Runtime& runtime,
const jsi::Value& value) {
if (value.isNull()) {
return nullptr;
}
return value.getObject(runtime)
.getNativeState<ShadowNodeWrapper>(runtime)
->shadowNode;
}
inline static jsi::Value valueFromShadowNode(
jsi::Runtime& runtime,
ShadowNode::Shared shadowNode,
bool assignRuntimeShadowNodeReference = false) {
// Wrap the shadow node so that we can update JS references from native
auto wrappedShadowNode =
std::make_shared<ShadowNodeWrapper>(std::move(shadowNode));
if (assignRuntimeShadowNodeReference) {
wrappedShadowNode->shadowNode->setRuntimeShadowNodeReference(
wrappedShadowNode);
}
jsi::Object obj(runtime);
obj.setNativeState(runtime, std::move(wrappedShadowNode));
return obj;
}
// TODO: once we no longer need to mutate the return value (appendChildToSet)
// make this a SharedListOfShared
inline static ShadowNode::UnsharedListOfShared shadowNodeListFromValue(
jsi::Runtime& runtime,
const jsi::Value& value) {
// TODO: cleanup when passChildrenWhenCloningPersistedNodes is rolled out
jsi::Object object = value.asObject(runtime);
if (object.isArray(runtime)) {
auto jsArray = std::move(object).asArray(runtime);
size_t jsArrayLen = jsArray.length(runtime);
if (jsArrayLen > 0) {
auto shadowNodeArray = std::make_shared<ShadowNode::ListOfShared>();
shadowNodeArray->reserve(jsArrayLen);
for (size_t i = 0; i < jsArrayLen; i++) {
shadowNodeArray->push_back(
shadowNodeFromValue(runtime, jsArray.getValueAtIndex(runtime, i)));
}
return shadowNodeArray;
} else {
// TODO: return ShadowNode::emptySharedShadowNodeSharedList()
return std::make_shared<ShadowNode::ListOfShared>(
ShadowNode::ListOfShared({}));
;
}
} else {
return object.getNativeState<ShadowNodeListWrapper>(runtime)
->shadowNodeList;
}
}
inline static jsi::Value valueFromShadowNodeList(
jsi::Runtime& runtime,
ShadowNode::UnsharedListOfShared shadowNodeList) {
auto wrapper =
std::make_shared<ShadowNodeListWrapper>(std::move(shadowNodeList));
// Use the wrapper for NativeState too, otherwise we can't implement
// the marker interface. Could be simplified to a simple struct wrapper.
jsi::Object obj(runtime);
obj.setNativeState(runtime, std::move(wrapper));
return obj;
}
inline static ShadowNode::UnsharedListOfShared shadowNodeListFromWeakList(
const ShadowNode::UnsharedListOfWeak& weakShadowNodeList) {
auto result = std::make_shared<ShadowNode::ListOfShared>();
for (const auto& weakShadowNode : *weakShadowNodeList) {
auto sharedShadowNode = weakShadowNode.lock();
if (!sharedShadowNode) {
return nullptr;
}
result->push_back(sharedShadowNode);
}
return result;
}
inline static ShadowNode::UnsharedListOfWeak weakShadowNodeListFromValue(
jsi::Runtime& runtime,
const jsi::Value& value) {
auto shadowNodeList = shadowNodeListFromValue(runtime, value);
auto weakShadowNodeList = std::make_shared<ShadowNode::ListOfWeak>();
for (const auto& shadowNode : *shadowNodeList) {
weakShadowNodeList->push_back(shadowNode);
}
return weakShadowNodeList;
}
inline static Tag tagFromValue(const jsi::Value& value) {
return (Tag)value.getNumber();
}
inline static InstanceHandle::Shared instanceHandleFromValue(
jsi::Runtime& runtime,
const jsi::Value& instanceHandleValue,
const jsi::Value& tagValue) {
react_native_assert(!instanceHandleValue.isNull());
if (instanceHandleValue.isNull()) {
return nullptr;
}
return std::make_shared<InstanceHandle>(
runtime, instanceHandleValue, tagFromValue(tagValue));
}
inline static SurfaceId surfaceIdFromValue(
jsi::Runtime& runtime,
const jsi::Value& value) {
return (SurfaceId)value.getNumber();
}
inline static int displayModeToInt(const DisplayMode value) {
// the result of this method should be in sync with
// Libraries/ReactNative/DisplayMode.js
switch (value) {
case DisplayMode::Visible:
return 1;
case DisplayMode::Suspended:
return 2;
case DisplayMode::Hidden:
return 3;
}
}
inline static std::string stringFromValue(
jsi::Runtime& runtime,
const jsi::Value& value) {
return value.getString(runtime).utf8(runtime);
}
inline static folly::dynamic commandArgsFromValue(
jsi::Runtime& runtime,
const jsi::Value& value) {
return jsi::dynamicFromValue(runtime, value);
}
} // namespace facebook::react