jiuyiUniapp/service/node_modules/react-native/ReactCommon/react/renderer/mounting/ShadowTree.h

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4.6 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <memory>
#include <react/renderer/components/root/RootComponentDescriptor.h>
#include <react/renderer/components/root/RootShadowNode.h>
#include <react/renderer/core/LayoutConstraints.h>
#include <react/renderer/core/ReactPrimitives.h>
#include <react/renderer/core/ShadowNode.h>
#include <react/renderer/mounting/MountingCoordinator.h>
#include <react/renderer/mounting/ShadowTreeDelegate.h>
#include <react/renderer/mounting/ShadowTreeRevision.h>
#include <react/utils/ContextContainer.h>
#include "MountingOverrideDelegate.h"
namespace facebook::react {
using ShadowTreeCommitTransaction = std::function<RootShadowNode::Unshared(
const RootShadowNode& oldRootShadowNode)>;
/*
* Represents the shadow tree and its lifecycle.
*/
class ShadowTree final {
public:
using Unique = std::unique_ptr<ShadowTree>;
/*
* Represents a result of a `commit` operation.
*/
enum class CommitStatus {
Succeeded,
Failed,
Cancelled,
};
/*
* Represents commits' side-effects propagation mode.
*/
enum class CommitMode {
// Commits' side-effects are observable via `MountingCoordinator`.
// The rendering pipeline fully works end-to-end.
Normal,
// Commits' side-effects are *not* observable via `MountingCoordinator`.
// The mounting phase is skipped in the rendering pipeline.
Suspended,
};
struct CommitOptions {
// When set to true, Shadow Node state from current revision will be applied
// to the new revision. For more details see
// https://reactnative.dev/architecture/render-pipeline#react-native-renderer-state-updates
bool enableStateReconciliation{false};
// Indicates if mounting will be triggered synchronously and React will
// not get a chance to interrupt painting.
// This should be set to `false` when a commit is coming from React. It
// will then let React run layout effects and apply updates before paint.
// For all other commits, should be true.
bool mountSynchronously{true};
};
/*
* Creates a new shadow tree instance.
*/
ShadowTree(
SurfaceId surfaceId,
const LayoutConstraints& layoutConstraints,
const LayoutContext& layoutContext,
const ShadowTreeDelegate& delegate,
const ContextContainer& contextContainer);
~ShadowTree();
/*
* Returns the `SurfaceId` associated with the shadow tree.
*/
SurfaceId getSurfaceId() const;
/*
* Sets and gets the commit mode.
* Changing commit mode from `Suspended` to `Normal` will flush all suspended
* changes to `MountingCoordinator`.
*/
void setCommitMode(CommitMode commitMode) const;
CommitMode getCommitMode() const;
/*
* Performs commit calling `transaction` function with a `oldRootShadowNode`
* and expecting a `newRootShadowNode` as a return value.
* The `transaction` function can cancel commit returning `nullptr`.
*/
CommitStatus tryCommit(
const ShadowTreeCommitTransaction& transaction,
const CommitOptions& commitOptions) const;
/*
* Calls `tryCommit` in a loop until it finishes successfully.
*/
CommitStatus commit(
const ShadowTreeCommitTransaction& transaction,
const CommitOptions& commitOptions) const;
/*
* Returns a `ShadowTreeRevision` representing the momentary state of
* the `ShadowTree`.
*/
ShadowTreeRevision getCurrentRevision() const;
/*
* Commit an empty tree (a new `RootShadowNode` with no children).
*/
void commitEmptyTree() const;
/**
* Forces the ShadowTree to ping its delegate that an update is available.
* Useful for animations on Android.
*/
void notifyDelegatesOfUpdates() const;
std::shared_ptr<const MountingCoordinator> getMountingCoordinator() const;
private:
constexpr static ShadowTreeRevision::Number INITIAL_REVISION{0};
void mount(ShadowTreeRevision revision, bool mountSynchronously) const;
void emitLayoutEvents(
std::vector<const LayoutableShadowNode*>& affectedLayoutableNodes) const;
const SurfaceId surfaceId_;
const ShadowTreeDelegate& delegate_;
mutable std::shared_mutex commitMutex_;
mutable CommitMode commitMode_{
CommitMode::Normal}; // Protected by `commitMutex_`.
mutable ShadowTreeRevision currentRevision_; // Protected by `commitMutex_`.
mutable ShadowTreeRevision::Number
lastRevisionNumberWithNewState_; // Protected by `commitMutex_`.
std::shared_ptr<const MountingCoordinator> mountingCoordinator_;
};
} // namespace facebook::react