71 lines
1.4 KiB
C++
71 lines
1.4 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <tuple>
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#include <react/renderer/graphics/Float.h>
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#include <react/utils/hash_combine.h>
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namespace facebook::react {
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/*
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* Contains a point in a two-dimensional coordinate system.
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*/
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struct Point {
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Float x{0};
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Float y{0};
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Point& operator+=(const Point& point) noexcept {
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x += point.x;
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y += point.y;
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return *this;
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}
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Point& operator-=(const Point& point) noexcept {
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x -= point.x;
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y -= point.y;
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return *this;
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}
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Point& operator*=(const Point& point) noexcept {
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x *= point.x;
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y *= point.y;
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return *this;
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}
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friend Point operator+(Point lhs, const Point& rhs) noexcept {
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return lhs += rhs;
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}
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friend Point operator-(Point lhs, const Point& rhs) noexcept {
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return lhs -= rhs;
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}
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};
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inline bool operator==(const Point& rhs, const Point& lhs) noexcept {
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return std::tie(lhs.x, lhs.y) == std::tie(rhs.x, rhs.y);
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}
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inline bool operator!=(const Point& rhs, const Point& lhs) noexcept {
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return !(lhs == rhs);
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}
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} // namespace facebook::react
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namespace std {
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template <>
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struct hash<facebook::react::Point> {
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size_t operator()(const facebook::react::Point& point) const noexcept {
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return facebook::react::hash_combine(point.x, point.y);
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}
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};
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} // namespace std
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