jiuyiUniapp/service/node_modules/react-native/ReactCommon/react/renderer/element/Element.h

163 lines
4.5 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <functional>
#include <memory>
#include <react/renderer/core/ShadowNode.h>
#include <react/renderer/element/ElementFragment.h>
namespace facebook::react {
/*
* `Element<>` is an abstraction layer that allows describing component
* hierarchy in a declarative way. Creating `Element`s themself does not create
* a component tree (aka `ShadowNode` tree) but describes some hierarchical
* structure that might be used to build an actual component tree (similar to
* XML Elements).
* `Element` provides some basic type-safety guarantees: all modifications
* of element objects require using objects (such as Props or State) of
* compatible type.
*/
template <typename ShadowNodeT>
class Element final {
public:
using ConcreteProps = typename ShadowNodeT::ConcreteProps;
using SharedConcreteProps = std::shared_ptr<const ConcreteProps>;
using ConcreteState = typename ShadowNodeT::ConcreteState;
using ConcreteStateData = typename ShadowNodeT::ConcreteStateData;
using SharedConcreteState = std::shared_ptr<const ConcreteState>;
using ConcreteShadowNode = ShadowNodeT;
using ConcreteUnsharedShadowNode = std::shared_ptr<ConcreteShadowNode>;
using ConcreteReferenceCallback =
std::function<void(const std::shared_ptr<const ShadowNodeT>& shadowNode)>;
/*
* Constructs an `Element`.
*/
Element() {
fragment_.componentHandle = ShadowNodeT::Handle();
fragment_.componentName = ShadowNodeT::Name();
fragment_.props = ShadowNodeT::defaultSharedProps();
}
/*
* Converts to `ElementFragment` object.
*/
operator ElementFragment() {
return fragment_;
}
/*
* Sets `tag`.
*/
Element& tag(Tag tag) {
fragment_.tag = tag;
return *this;
}
/*
* Sets `surfaceId`.
*/
Element& surfaceId(SurfaceId surfaceId) {
fragment_.surfaceId = surfaceId;
return *this;
}
/*
* Sets `props`.
*/
Element& props(SharedConcreteProps props) {
fragment_.props = props;
return *this;
}
/*
* Sets `props` using callback.
*/
Element& props(std::function<SharedConcreteProps()> callback) {
fragment_.props = callback();
return *this;
}
/*
* Sets `state` using callback.
*/
Element& stateData(std::function<void(ConcreteStateData&)> callback) {
fragment_.stateCallback =
[callback = std::move(callback)](
const State::Shared& state) -> StateData::Shared {
auto stateData =
static_cast<const ConcreteState*>(state.get())->getData();
callback(stateData);
return std::make_shared<ConcreteStateData>(stateData);
};
return *this;
}
/*
* Sets children.
*/
Element& children(std::vector<ElementFragment> children) {
auto fragments = ElementFragment::List{};
fragments.reserve(children.size());
for (const auto& child : children) {
fragments.push_back(child);
}
fragment_.children = fragments;
return *this;
}
/*
* Calls the callback during component construction with a pointer to the
* component which is being constructed.
*/
Element& reference(
std::function<void(const ConcreteUnsharedShadowNode& shadowNode)>
callback) {
fragment_.referenceCallback =
[callback = std::move(callback)](const ShadowNode::Shared& shadowNode) {
callback(std::const_pointer_cast<ConcreteShadowNode>(
std::static_pointer_cast<const ConcreteShadowNode>(shadowNode)));
};
return *this;
}
/*
* During component construction, assigns a given pointer to a component
* that is being constructed.
*/
Element& reference(ConcreteUnsharedShadowNode& outShadowNode) {
fragment_.referenceCallback = [&](const ShadowNode::Shared& shadowNode) {
outShadowNode = std::const_pointer_cast<ConcreteShadowNode>(
std::static_pointer_cast<const ConcreteShadowNode>(shadowNode));
};
return *this;
}
/*
* Calls the callback with a reference to a just constructed component.
*/
Element& finalize(
std::function<void(ConcreteShadowNode& shadowNode)> finalizeCallback) {
fragment_.finalizeCallback = [=](ShadowNode& shadowNode) {
return finalizeCallback(static_cast<ConcreteShadowNode&>(shadowNode));
};
return *this;
}
private:
friend class ComponentBuilder;
ElementFragment fragment_;
};
} // namespace facebook::react