jiuyiUniapp/service/node_modules/react-native/ReactCommon/react/renderer/graphics/Point.h

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2025-02-13 09:59:20 +08:00
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <tuple>
#include <react/renderer/graphics/Float.h>
#include <react/utils/hash_combine.h>
namespace facebook::react {
/*
* Contains a point in a two-dimensional coordinate system.
*/
struct Point {
Float x{0};
Float y{0};
Point& operator+=(const Point& point) noexcept {
x += point.x;
y += point.y;
return *this;
}
Point& operator-=(const Point& point) noexcept {
x -= point.x;
y -= point.y;
return *this;
}
Point& operator*=(const Point& point) noexcept {
x *= point.x;
y *= point.y;
return *this;
}
friend Point operator+(Point lhs, const Point& rhs) noexcept {
return lhs += rhs;
}
friend Point operator-(Point lhs, const Point& rhs) noexcept {
return lhs -= rhs;
}
};
inline bool operator==(const Point& rhs, const Point& lhs) noexcept {
return std::tie(lhs.x, lhs.y) == std::tie(rhs.x, rhs.y);
}
inline bool operator!=(const Point& rhs, const Point& lhs) noexcept {
return !(lhs == rhs);
}
} // namespace facebook::react
namespace std {
template <>
struct hash<facebook::react::Point> {
size_t operator()(const facebook::react::Point& point) const noexcept {
return facebook::react::hash_combine(point.x, point.y);
}
};
} // namespace std