247 lines
9.1 KiB
C
247 lines
9.1 KiB
C
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <ReactCommon/RuntimeExecutor.h>
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#include "ConsoleMessage.h"
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#include "ExecutionContext.h"
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#include "InspectorInterfaces.h"
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#include "RuntimeAgent.h"
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#include "ScopedExecutor.h"
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#include "StackTrace.h"
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#include "WeakList.h"
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#include <memory>
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#ifndef JSINSPECTOR_EXPORT
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#ifdef _MSC_VER
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#ifdef CREATE_SHARED_LIBRARY
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#define JSINSPECTOR_EXPORT __declspec(dllexport)
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#else
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#define JSINSPECTOR_EXPORT
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#endif // CREATE_SHARED_LIBRARY
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#else // _MSC_VER
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#define JSINSPECTOR_EXPORT __attribute__((visibility("default")))
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#endif // _MSC_VER
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#endif // !defined(JSINSPECTOR_EXPORT)
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namespace facebook::react::jsinspector_modern {
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class RuntimeAgent;
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class RuntimeAgentDelegate;
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class RuntimeTarget;
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struct SessionState;
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/**
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* Receives events from a RuntimeTarget. This is a shared interface that
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* each React Native platform needs to implement in order to integrate with
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* the debugging stack.
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*/
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class RuntimeTargetDelegate {
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public:
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virtual ~RuntimeTargetDelegate() = default;
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virtual std::unique_ptr<RuntimeAgentDelegate> createAgentDelegate(
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FrontendChannel channel,
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SessionState& sessionState,
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std::unique_ptr<RuntimeAgentDelegate::ExportedState>
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previouslyExportedState,
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const ExecutionContextDescription& executionContextDescription,
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RuntimeExecutor runtimeExecutor) = 0;
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/**
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* Called when the runtime intercepts a console API call. The target delegate
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* should notify the frontend (via its agent delegates) of the message, and
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* perform any buffering required for logging the message later (in the
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* existing and/or new sessions).
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*
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* \note The method is called on the JS thread, and receives a valid reference
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* to the current \c jsi::Runtime. The callee MAY use its own intrinsic
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* Runtime reference, if it has one, without checking it for equivalence with
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* the one provided here.
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*/
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virtual void addConsoleMessage(
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jsi::Runtime& runtime,
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ConsoleMessage message) = 0;
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/**
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* \returns true if the runtime supports reporting console API calls over CDP.
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* \c addConsoleMessage MAY be called even if this method returns false.
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*/
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virtual bool supportsConsole() const = 0;
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/**
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* \returns an opaque representation of a stack trace. This may be passed back
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* to the `RuntimeTargetDelegate` as part of `addConsoleMessage` or other APIs
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* that report stack traces.
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* \param framesToSkip The number of call frames to skip. The first call frame
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* is the topmost (current) frame on the Runtime's call stack, which will
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* typically be the (native) JSI HostFunction that called this method.
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* \note The method is called on the JS thread, and receives a valid reference
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* to the current \c jsi::Runtime. The callee MAY use its own intrinsic
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* Runtime reference, if it has one, without checking it for equivalence with
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* the one provided here.
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*/
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virtual std::unique_ptr<StackTrace> captureStackTrace(
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jsi::Runtime& runtime,
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size_t framesToSkip = 0) = 0;
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};
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/**
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* The limited interface that RuntimeTarget exposes to its connected agents.
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*/
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class RuntimeTargetController {
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public:
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explicit RuntimeTargetController(RuntimeTarget& target);
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/**
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* Adds a function with the given name on the runtime's global object, that
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* when called will send a Runtime.bindingCalled event through all connected
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* sessions that have registered to receive binding events for that name.
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*/
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void installBindingHandler(const std::string& bindingName);
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/**
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* Notifies the target to emit some message that debugger session is
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* created.
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*/
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void notifyDebuggerSessionCreated();
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/**
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* Notifies the target to emit some message that debugger session is
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* destroyed.
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*/
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void notifyDebuggerSessionDestroyed();
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private:
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RuntimeTarget& target_;
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};
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/**
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* A Target corresponding to a JavaScript runtime.
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*/
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class JSINSPECTOR_EXPORT RuntimeTarget
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: public EnableExecutorFromThis<RuntimeTarget> {
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public:
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/**
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* \param executionContextDescription A description of the execution context
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* represented by this runtime. This is used for disambiguating the
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* source/destination of CDP messages when there are multiple runtimes
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* (concurrently or over the life of a Host).
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* \param delegate The object that will receive events from this target. The
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* caller is responsible for ensuring that the delegate outlives this object
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* AND that it remains valid for as long as the JS runtime is executing any
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* code, even if the \c RuntimeTarget itself is destroyed. The delegate SHOULD
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* be the object that owns the underlying jsi::Runtime, if any.
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* \param jsExecutor A RuntimeExecutor that can be used to schedule work on
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* the JS runtime's thread. The executor's queue should be empty when
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* RuntimeTarget is constructed (i.e. anything scheduled during the
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* constructor should be executed before any user code is run).
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* \param selfExecutor An executor that may be used to call methods on this
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* RuntimeTarget while it exists. \c create additionally guarantees that the
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* executor will not be called after the RuntimeTarget is destroyed.
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*/
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static std::shared_ptr<RuntimeTarget> create(
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const ExecutionContextDescription& executionContextDescription,
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RuntimeTargetDelegate& delegate,
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RuntimeExecutor jsExecutor,
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VoidExecutor selfExecutor);
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RuntimeTarget(const RuntimeTarget&) = delete;
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RuntimeTarget(RuntimeTarget&&) = delete;
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RuntimeTarget& operator=(const RuntimeTarget&) = delete;
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RuntimeTarget& operator=(RuntimeTarget&&) = delete;
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~RuntimeTarget();
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/**
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* Create a new RuntimeAgent that can be used to debug the underlying JS VM.
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* The agent will be destroyed when the session ends, the containing
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* InstanceTarget is unregistered from its HostTarget, or the RuntimeAgent is
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* unregistered from its InstanceTarget (whichever happens first).
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* \param channel A thread-safe channel forHostTargetDP messages to the
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* frontend.
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* \returns The new agent, or nullptr if the runtime is not debuggable.
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*/
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std::shared_ptr<RuntimeAgent> createAgent(
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FrontendChannel channel,
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SessionState& sessionState);
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private:
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/**
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* Constructs a new RuntimeTarget. The caller must call setExecutor
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* immediately afterwards.
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* \param executionContextDescription A description of the execution context
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* represented by this runtime. This is used for disambiguating the
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* source/destination of CDP messages when there are multiple runtimes
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* (concurrently or over the life of a Host).
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* \param delegate The object that will receive events from this target. The
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* caller is responsible for ensuring that the delegate outlives this object
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* AND that it remains valid for as long as the JS runtime is executing any
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* code, even if the \c RuntimeTarget itself is destroyed. The delegate SHOULD
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* be the object that owns the underlying jsi::Runtime, if any.
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* \param jsExecutor A RuntimeExecutor that can be used to schedule work on
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* the JS runtime's thread. The executor's queue should be empty when
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* RuntimeTarget is constructed (i.e. anything scheduled during the
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* constructor should be executed before any user code is run).
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*/
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RuntimeTarget(
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const ExecutionContextDescription& executionContextDescription,
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RuntimeTargetDelegate& delegate,
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RuntimeExecutor jsExecutor);
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const ExecutionContextDescription executionContextDescription_;
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RuntimeTargetDelegate& delegate_;
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RuntimeExecutor jsExecutor_;
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WeakList<RuntimeAgent> agents_;
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RuntimeTargetController controller_{*this};
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/**
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* Adds a function with the given name on the runtime's global object, that
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* when called will send a Runtime.bindingCalled event through all connected
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* sessions that have registered to receive binding events for that name.
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*/
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void installBindingHandler(const std::string& bindingName);
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/**
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* Installs any global values we want to expose to framework/user JavaScript
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* code.
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*/
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void installGlobals();
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/**
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* Install the console API handler.
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*/
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void installConsoleHandler();
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/**
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* Installs __DEBUGGER_SESSION_OBSERVER__ object on the JavaScript's global
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* object, which later could be referenced from JavaScript side for
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* determining the status of the debugger session.
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*/
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void installDebuggerSessionObserver();
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/**
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* Propagates the debugger session state change to the JavaScript via calling
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* onStatusChange on __DEBUGGER_SESSION_OBSERVER__.
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*/
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void emitDebuggerSessionCreated();
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/**
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* Propagates the debugger session state change to the JavaScript via calling
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* onStatusChange on __DEBUGGER_SESSION_OBSERVER__.
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*/
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void emitDebuggerSessionDestroyed();
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// Necessary to allow RuntimeAgent to access RuntimeTarget's internals in a
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// controlled way (i.e. only RuntimeTargetController gets friend access, while
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// RuntimeAgent itself doesn't).
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friend class RuntimeTargetController;
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};
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} // namespace facebook::react::jsinspector_modern
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