101 lines
3.6 KiB
Plaintext
101 lines
3.6 KiB
Plaintext
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#import <React/RCTImageBlurUtils.h>
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UIImage *RCTBlurredImageWithRadius(UIImage *inputImage, CGFloat radius)
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{
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CGImageRef imageRef = inputImage.CGImage;
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CGFloat imageScale = inputImage.scale;
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UIImageOrientation imageOrientation = inputImage.imageOrientation;
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// Image must be nonzero size
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if (CGImageGetWidth(imageRef) * CGImageGetHeight(imageRef) == 0) {
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return inputImage;
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}
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// convert to ARGB if it isn't
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if (CGImageGetBitsPerPixel(imageRef) != 32 || !((CGImageGetBitmapInfo(imageRef) & kCGBitmapAlphaInfoMask))) {
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UIGraphicsImageRendererFormat *const rendererFormat = [UIGraphicsImageRendererFormat defaultFormat];
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rendererFormat.scale = inputImage.scale;
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UIGraphicsImageRenderer *const renderer = [[UIGraphicsImageRenderer alloc] initWithSize:inputImage.size
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format:rendererFormat];
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imageRef = [renderer imageWithActions:^(UIGraphicsImageRendererContext *_Nonnull context) {
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[inputImage drawAtPoint:CGPointZero];
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}].CGImage;
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}
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vImage_Buffer buffer1, buffer2;
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buffer1.width = buffer2.width = CGImageGetWidth(imageRef);
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buffer1.height = buffer2.height = CGImageGetHeight(imageRef);
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buffer1.rowBytes = buffer2.rowBytes = CGImageGetBytesPerRow(imageRef);
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size_t bytes = buffer1.rowBytes * buffer1.height;
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buffer1.data = malloc(bytes);
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if (!buffer1.data) {
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return inputImage;
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}
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buffer2.data = malloc(bytes);
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if (!buffer2.data) {
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free(buffer1.data);
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return inputImage;
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}
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// A description of how to compute the box kernel width from the Gaussian
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// radius (aka standard deviation) appears in the SVG spec:
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// http://www.w3.org/TR/SVG/filters.html#feGaussianBlurElement
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uint32_t boxSize = floor((radius * imageScale * 3 * sqrt(2 * M_PI) / 4 + 0.5) / 2);
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boxSize |= 1; // Ensure boxSize is odd
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// create temp buffer
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vImage_Error tempBufferSize = vImageBoxConvolve_ARGB8888(
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&buffer1, &buffer2, NULL, 0, 0, boxSize, boxSize, NULL, kvImageGetTempBufferSize | kvImageEdgeExtend);
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if (tempBufferSize <= 0) {
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free(buffer1.data);
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free(buffer2.data);
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return inputImage;
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}
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void *tempBuffer = malloc(tempBufferSize);
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if (!tempBuffer) {
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free(buffer1.data);
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free(buffer2.data);
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return inputImage;
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}
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// copy image data
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CFDataRef dataSource = CGDataProviderCopyData(CGImageGetDataProvider(imageRef));
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memcpy(buffer1.data, CFDataGetBytePtr(dataSource), bytes);
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CFRelease(dataSource);
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// perform blur
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vImageBoxConvolve_ARGB8888(&buffer1, &buffer2, tempBuffer, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
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vImageBoxConvolve_ARGB8888(&buffer2, &buffer1, tempBuffer, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
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vImageBoxConvolve_ARGB8888(&buffer1, &buffer2, tempBuffer, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
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// free buffers
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free(buffer2.data);
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free(tempBuffer);
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// create image context from buffer
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CGContextRef ctx = CGBitmapContextCreate(
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buffer1.data,
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buffer1.width,
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buffer1.height,
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8,
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buffer1.rowBytes,
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CGImageGetColorSpace(imageRef),
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CGImageGetBitmapInfo(imageRef));
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// create image from context
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imageRef = CGBitmapContextCreateImage(ctx);
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UIImage *outputImage = [UIImage imageWithCGImage:imageRef scale:imageScale orientation:imageOrientation];
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CGImageRelease(imageRef);
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CGContextRelease(ctx);
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free(buffer1.data);
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return outputImage;
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}
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