jiuyiUniapp/service/node_modules/react-native/Libraries/Image/RCTImageBlurUtils.mm

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2025-02-13 09:59:20 +08:00
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <React/RCTImageBlurUtils.h>
UIImage *RCTBlurredImageWithRadius(UIImage *inputImage, CGFloat radius)
{
CGImageRef imageRef = inputImage.CGImage;
CGFloat imageScale = inputImage.scale;
UIImageOrientation imageOrientation = inputImage.imageOrientation;
// Image must be nonzero size
if (CGImageGetWidth(imageRef) * CGImageGetHeight(imageRef) == 0) {
return inputImage;
}
// convert to ARGB if it isn't
if (CGImageGetBitsPerPixel(imageRef) != 32 || !((CGImageGetBitmapInfo(imageRef) & kCGBitmapAlphaInfoMask))) {
UIGraphicsImageRendererFormat *const rendererFormat = [UIGraphicsImageRendererFormat defaultFormat];
rendererFormat.scale = inputImage.scale;
UIGraphicsImageRenderer *const renderer = [[UIGraphicsImageRenderer alloc] initWithSize:inputImage.size
format:rendererFormat];
imageRef = [renderer imageWithActions:^(UIGraphicsImageRendererContext *_Nonnull context) {
[inputImage drawAtPoint:CGPointZero];
}].CGImage;
}
vImage_Buffer buffer1, buffer2;
buffer1.width = buffer2.width = CGImageGetWidth(imageRef);
buffer1.height = buffer2.height = CGImageGetHeight(imageRef);
buffer1.rowBytes = buffer2.rowBytes = CGImageGetBytesPerRow(imageRef);
size_t bytes = buffer1.rowBytes * buffer1.height;
buffer1.data = malloc(bytes);
if (!buffer1.data) {
return inputImage;
}
buffer2.data = malloc(bytes);
if (!buffer2.data) {
free(buffer1.data);
return inputImage;
}
// A description of how to compute the box kernel width from the Gaussian
// radius (aka standard deviation) appears in the SVG spec:
// http://www.w3.org/TR/SVG/filters.html#feGaussianBlurElement
uint32_t boxSize = floor((radius * imageScale * 3 * sqrt(2 * M_PI) / 4 + 0.5) / 2);
boxSize |= 1; // Ensure boxSize is odd
// create temp buffer
vImage_Error tempBufferSize = vImageBoxConvolve_ARGB8888(
&buffer1, &buffer2, NULL, 0, 0, boxSize, boxSize, NULL, kvImageGetTempBufferSize | kvImageEdgeExtend);
if (tempBufferSize <= 0) {
free(buffer1.data);
free(buffer2.data);
return inputImage;
}
void *tempBuffer = malloc(tempBufferSize);
if (!tempBuffer) {
free(buffer1.data);
free(buffer2.data);
return inputImage;
}
// copy image data
CFDataRef dataSource = CGDataProviderCopyData(CGImageGetDataProvider(imageRef));
memcpy(buffer1.data, CFDataGetBytePtr(dataSource), bytes);
CFRelease(dataSource);
// perform blur
vImageBoxConvolve_ARGB8888(&buffer1, &buffer2, tempBuffer, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
vImageBoxConvolve_ARGB8888(&buffer2, &buffer1, tempBuffer, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
vImageBoxConvolve_ARGB8888(&buffer1, &buffer2, tempBuffer, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend);
// free buffers
free(buffer2.data);
free(tempBuffer);
// create image context from buffer
CGContextRef ctx = CGBitmapContextCreate(
buffer1.data,
buffer1.width,
buffer1.height,
8,
buffer1.rowBytes,
CGImageGetColorSpace(imageRef),
CGImageGetBitmapInfo(imageRef));
// create image from context
imageRef = CGBitmapContextCreateImage(ctx);
UIImage *outputImage = [UIImage imageWithCGImage:imageRef scale:imageScale orientation:imageOrientation];
CGImageRelease(imageRef);
CGContextRelease(ctx);
free(buffer1.data);
return outputImage;
}